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JUST ran this. Some modifications which worked really well for us: 
1e Modifications:

Let players add their High Score instead of Resolve for Skee Ball.

Whether or not failed tests during this build stress is up to the game master.

LASER TAG Everyone gets WOUNDS for hits in the laser tag. If your players have bad combat skill, give them 3 hits. If the robots [REDACTED], then just have everyone's wounds reset to 0.


VTT: One of the best parts about Chunky Cheese is the majority of it can be given to the players as player facing aides or parts of the splash screen. I gave my players the title page minus mothership branding, the entire Menu Page, and the laser tag page, redacting the stats and the % chance at the bottom with a black marker. I gave them the first half of the Maze page, cutting right before the link to Theseus tips. 

My players had a TON of fun with this one.

 SPOILERS


Stuff I added: The people inside the suits were humans or androids with really, really bad contracts.Some things my players came up with which was I wasn't expecting: One of my android players started communicating with the combat robots (they had their speech circuits cut out, most of their fingers except their thumbs. The robots communicated with laser gun morse code. I implied the robots had been doing this so long that they had found ways to modify the laser guns however they wanted, and at the end of the scenario once things broke down, the android broke the combat androids out and told them not to hurt any people. The combat androids twisted the wires in the battery packs of their laser guns to make them significantly more... intense. And the combat androids ended up breaking out and are probably still out there somewhere on prospero's dream.


Stress Reduction

My players deserved to get some stress off, so for any of the following successes: Winning a game of Laser Tag, Winning a Prize, passing one of the two alcohol thresholds and then succeeding at a test, killing WW.
I gave them the following stress reduction:

Roll Sanity. On a success, divide your stress by half (rounded up) convert 1d5 of the removed stress to saves. On a Failure, just reduce your stress by half rounded up. Then gain one stress for failing the save. Critical Failure: Feel like you have to throw up, gain one stress, and have to head to the bathroom, where you might meet our least favorite friend.

Question: Is it 80 tokens per player for laser tag, or for a group? That part is frustratingly vague given the limited space it has to work with. Other stuff on damage or etc also isn't there but I can come up with it if I have to.

Hi!  Would you ship Chunky Cheese's Eateria et Crush depth pamphlets to Europe?

Hi Tauther. Can you PM me your mailing address? Let me verify costs, but I think we can probably work something out.

Hum... Unfortunately, I wasn't able to find out how to PM on itch.io! :-(

Hey! Sorry about that, but thanks for looking me up on Discord! We'll get this sorted out ASAP in PMs.

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A fun little location for a Mothership adventure! The flavor is very strong here and there's a lot of solid tiny plot hooks ripe for expansion in a larger campaign. I do feel like more could be done to encourage engagement with the various bizarro activities the location provides, but overall for the price it's for sure worth a look.

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Thanks for the kind words and feedback!

Yeah, some ways for small amounts of stress relief would rule for this.Maybe bundle some with each prize. Also, it might be good to state that while here, players do not gain stress from failing rolls on games. It's sort of implied but not stated.